
from ty_const import *

DIC_INFO = {
    0 : {
        "players" : {
            "npc_info_0" : {
                "base_point" : (8, -1, 0),
                "model_res" : RES_MODEL_FILE_ROOT + "player/player0/player0.gim",
                "model_size" : (6.34, 10.5, 5),
                "phy_size" : (1.8, 5, 1.1),
            },
            "hero_info" : {
                "base_point" : (0, -1, 0),
                "model_res" : RES_MODEL_FILE_ROOT + "player/player1/player1.gim",
                "phy_size" : (1.3, 8.5, 1.1),
            }, 
                        
            "npc_info_1" : {
                "base_point" : (-8, -1, 0),
                "model_res" : RES_MODEL_FILE_ROOT + "player/player2/player2.gim",
                "model_size" : (8.66, 11.8, 9.58),
                "phy_size" : (2.5, 5.4, 2.5),
            },            
        },
        "objects" : {
            "earth_info" : {
                "base_point" : (-128, 4, -128),
                "model_res" : RES_MODEL_FILE_ROOT + "object/earth/rock_0.gim",
                "model_size" : (32, 2, 32),
                "size" : (9, 9),
            },
            "floor_info" : {
                "base_point" : (-40, 2, -40),
                "model_res" : RES_MODEL_FILE_ROOT + "object/floor/rock_0.gim",
                "model_size" : (8, 2, 8),
                "size" : (11, 11),
            },
            
            "mushroom_0" : {
                "base_point" : (-40, 2, -50),
                "model_res" : RES_MODEL_FILE_ROOT + "object/plant/mushroom/mushroom_1.gim",
            },            
            "mushroom_1" : {
                "base_point" : (-28, 2, -60),
                "model_res" : RES_MODEL_FILE_ROOT + "object/plant/mushroom/mushroom_1.gim",
            },

            "box_0" : {
                "base_point" : (8, 0, 8),
                "model_res" : RES_MODEL_FILE_ROOT + "object/box/box_0.gim",
                "model_size" : (8, 8, 8),
            },                          
        }
    },
}
